
Dump from HC:
Soon after starting this it became clear that since I was following the Game Boy screen resolution and color limits, this game would be pretty much different from every other jumper fangame. For example, since the screen size is so small, running around as fast as Ogmo does in J1 would be difficult. As a result Ogmo is now slower, and as a result of that the levels are quite similar to Super Mario World levels.
The game is semi-linear. You can access the stages through a central hub in pretty much any order (as long as you have enough points to enter the door), but once you enter a level it is pretty linear, with the exception of a few branches to get Ogmo Tokens (more on those later). To keep an open-world spirit, you can always exit the level and go back to the hub at the door at the beginning at the level, but you loose all of the Tokens and the switches that you changed get reverted back to what they were before.
The game has twelve main levels, which may seem like very little, but the levels are fairly long, and some of the later levels can be quite challenging. To reduce frustration, there are save points in the middle of the levels, but the journey is long enough for it to be challenging still.
Now, the game isn't straight forward if you are going for 100% completion. If you just want to beat the final boss (tentatively called Obgo), you can just go straight through in whatever order you deem necessary and you may even skip a few levels if you have enough points as each stage requires only a certain amount of points, they do not require that you beat the previous level. But you gain from trying levels more than once. You can raise the score for that level, thus raising your total score. You can collect any Ogmo Tokens you have missed on your first try. If you aim for 100%, you must try levels over again as some of the tokens only become available after hitting certain switches hidden at points throughout the game.
And that is pretty much it, or at least what I am willing to tell you now.
More notes:
I hope that this game will be longer than Jumper Plus. Also, enemies will be in this game. This will be a lot different than any other Jumper fangame. There will be NO double jumping in this game. I could change the sprite and it would not seem to be based on Jumper. But from the beginning this was to be another Jumper fangame, and no matter how this project evolves it always will be.
This is pretty awesome Retro, it will be a extremely cool fan game. How would points be gained? And will there be special cristals and stuff?
ReplyDeleteAlso about the traps and deaths, will there be a helt bar?
Wish you luck, Stojke :)